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1.19官方更新(RN转的)
北京时间9月20日凌晨,暴雪在接连发布了星际争霸和暗黑破坏神的新补丁后,终于发布了魔兽争霸3的新补丁1.19!用户只需要连接到Battle.net就可以升级到最新版,也可以通过下载官方升级补丁来实现升级。
升级说明:
(英文)
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Patch 1.19
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MAPS
- (2)Echo Isles
- Added ranged creep to expansion goldmines.
- Replaced both Fountains of Health with Mercenary camps and changed the creep composition so that they're not all piercing attack.
- Replaced the mana fountain with a Market Place and changed the level3 perm item drops to level 3 charged items.
- Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
- (2)Tirisfal Glade
- Added a tavern to each side of the map, reduced the level of the creep that guard the Mercenary buildings as well as the level of the items they drop, and reduced two Orange creep camps and level of the item drops.
- (4)Turtle Rock
- Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
- (4)Broken Shard
- Replaced the 4 center orange camps with 4 green camps.
- Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
- Increased the Orange camp levels near each start location and added an additional item to each of those camps.
- (4)Hellfire
- Reduced the creep level on the two middle Red creep camps.
- Reduced the creep level on the East and West Goblin Laboratory creep camps.
- (4)Stonecold Mountain
- All creep with the ability to possess units have been removed from this map.
- (4)Lost Temple
- Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
- (4)Twisted Meadows
- Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
- (6)Sunrock Cove
- Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
- Lowered the goldmine creep camp from Red to Green
- Pushed Blue's West ramp further from its start location.
- (6)GnollWood
- Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brutes.
- (6)Typhoon
- Fixed Red and Teal start locations to be closer to the goldmines like the other start locations.
- (6)Silverpine Forest
- Removed the Tavern from all start locations
- Can now path across the center of the map, added a Tavern to the center of the map.
- Reduced the Item and creep levels of the 4 Red camps in the center of the map.
- The 6 center goldmines have been reduced in difficulty of creep camps.
- (6)Dragonblight
- The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
- The players alliance settings have been changed to favor 2v2.
- (6)Moonglade New Map File
- Two center creep camps and buildings have been removed.
- Added two taverns to the center of the map.
- Opened up all chokepoints
- Added some trees to all start locations to help harvesting.
- (6)Everfrost
- Added a few trees to Yellow and Teal start locations to ensure lumber harvesting balance.
- Added ground Anti-Air units to the East and West Red creep camps.
- Bonus Maps Added to Battle.net
- (2)Shrine of the Ancients
- (2)Terenas Stand
- (4)Phantom Grove
- (4)Deathrose
- (6)Everfrost
- (6)Sunrock Cove
- (6)Emerald Shores
- (6)Duststorm
- (8)Full Scale Assault
- (8)Hurricane Isle
- (8)Cherryville
- (10)Skibis Castle TD
- (12)Worm War
BALANCE CHANGES
Items
- Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
Undead
- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.
Orc
- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.
Night Elf
- Tree of Life build time increased to 120 seconds from 110 seconds.
Human
- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.
WORLD EDITOR CHANGES
Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
- Attack Type
- Combat Sound
- Damage Type
- Effect Type
- Pathing Type
- Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
- (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
- (Unit) Event Response - Damage Source
- (String) Game - Ability Name
- (String) Game - Ability Effect Art Path (was Ability Effect Art)
- (String) Game - Ability Effect Sound Name (was Ability Sound)
- (String) Hero - Hero Proper Name
- (String) Trigger - Trigger Name
- (Real) Lightning - Red Color of Lightning
- (Real) Lightning - Green Color of Lightning
- (Real) Lightning - Blue Color of Lightning
- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
- Environment - Change Terrain Type
- Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
- Floating Text - Suspend/Resume
- Floating Text - Permanent/Expires
- Floating Text - Change Color
- Floating Text - Change Lifespan
- Floating Text - Change Fading Age (was Change Fadepoint)
- Floating Text - Change Age
- Game - Enable/Disable Selection (was Enable/Disable Select)
- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
- Image - Create
- Image - Change Color
- Image - Change Render State
- Image - Change Render Always State
- Image - Change Above Water State
- Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
- Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
- Lightning - Set Lightning Effect Color
- Unit - Add Classification
- Unit - Remove Classification
- Unit - Issue Drop Item Order (was Drop Item On A Point)
- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- Unit - Issue Give Item Order (was Drop Item On A Unit)
- Unit - Damage Area
- Unit - Damage Target
- Unit - Decrease Level Of Ability For Unit
- Unit - Increase Level Of Ability For Unit
- Unit - Set Level Of Ability For Unit
- Ubersplat - Create
- Ubersplat - Change Render State
- Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
- (Trigger Event) Tournament Event
- (Real) Tournament Time Remaining
- (Integer) Tournament Melee Score
- (Integer) Tournament Finish Rule
(简体中文)--在官方说明的基础上做了少许修正
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补丁1.19
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地图
- (2)Echo Isles(回声岛)
- 扩张用金矿增加远距离攻击型的怪物。
- 将两座生命之泉都改为雇佣兵营地,并且变更怪物组合,使他们不至于全部都是穿刺攻击型的敌人。
- 将魔法之泉改为市场,并且将等级3的永久性掉落物品改为等级3的次数限制物品。
- 将所有启始点附近的食人妖陷阱师绿色营地的食人妖陷阱师替换为同等级的食人魔。
- (2)Tirisfal Glade(提里斯法林地)
- 在地图的每一侧增加小酒馆,降低守护佣兵建筑之怪物的等级与物品,然后减少两座橘色怪物营地与掉落物品的等级。
- (4)Turtle Rock(龟岩)
- 扩展地图上的区域,以减少远距离攻击型单位在这座地图上之狭隘点的优势。
- (4)Broken Shard(破碎陆块)
- 替换中央四座橘色营地为绿色营地。
- 将守护地精商店之怪物营地的两只远距离攻击单位替换为肉搏单位。
- 将每一座启始点的橘色营地等级提高,并且为这些营地增加额外的物品。
- (4)Hellfire(地狱火)
- 将中央两座红色怪物营地的怪物等级降低。将东西地精实验室之怪物营地的怪物等级降低。
- (4)Stonecold Mountain(石冷山脉)
- 所有具备附身能力的怪物都被移出这张地图。
- (4)Lost Temple(失落神殿)
- 在所有的启始地点都增加树木,更加确保各种族间的伐木平衡。
- (4)Twisted Meadows(怪奇草原)
- 把地精商店掉落的等级4次数限制物品改为等级4的永久物品。
- (6)Sunrock Cove(太阳岩洞穴)
- 在地精实验室周围增加路径空间,并且移除地精实验室前的数目,使游戏过程更加顺畅。
- 将金矿的怪物营地由红降低为绿
- 延长蓝色阵营从启始点开始、面西那一侧的斜坡。
- (6)GnollWood(豺狼人森林)
- 移除所有地精商店之怪物营地里的豺狼人刺客,替换为豺狼人野兽。
- (6)Typhoon(台风)
- 修正红色与青色的启始点,让它们更靠近金矿,就和其它启始点一样。
- (6)Silverpine Forest(银松森林)
- 将所有启始点的小酒馆移除。
- 现在可以穿越地图中央了,并在地图中央增添一座小酒馆。
- 将地图中央之四座红色营地的物品与怪物等级降低。
- 中央六座金矿的怪物营地难度降低。
- (6)Dragonblight(龙祸)
- 中央的两座怪物营地被推离可通行区域,以避免意外的攻击。
- 玩家同盟设定已经改为适合2对2。
- (6)Moonglade(月之草原) 新地图档案
- 中央的两座怪物营地与建筑都被移除。
- 在地图中央增加两座小酒馆。
- 开放所有阻碍点。
- 在所有启始点增加一些树木,以增加伐木的效率。
- (6)Everfrost(永冻冰原)
- 在黄色与青色的启始地点增加几棵树,以确保伐木效率上的平衡。
- 在东西两座红色营地里增加地对空单位。
- Battle.net增添额外地图
- (2)Shrine of the Ancients(上古圣坛)
- (2)Terenas Stand(铁伦那斯看台)
- (4)Phantom Grove(幽魂森林)
- (4)Deathrose(死亡玫瑰)
- (6)Everfrost(永冻冰原)
- (6)Sunrock Cove(太阳岩洞穴)
- (6)Emerald Shores(翡翠海岸)
- (6)Duststorm(沙尘风暴)
- (8)Full Scale Assault(全面进攻)
- (8)Hurricane Isle(龙卷风之岛)
- (8)Cherryville(樱桃小镇)
- (10)Skibis Castle TD(史吉比城堡炮塔防御战)
- (12)Worm War(虫虫大战,这是一张触发地图)
平衡性的变更
物品
- 怪物掉落之物品的售价已经标准化。现在,同等级的物品都会有一样的售价。
不死族
- 骷髅法术的研发时间从45秒减少为30秒。
- 骨质增强术的研发时间从30秒减少为15秒。
- 现在挖掘尸体的研发从125金/100木减少为75金/50木。
- 破坏者的护甲从4减少为3。
兽族
- 灵魂行者现在拥有被动的抵抗外皮能力。这使得部分法术,例如飓风与减速,施用在灵魂行者身上时的有效时间变得特别短。抵抗外皮同时也带来某些免疫效果,例如变形术与占据。
- 诱捕的有效时间从15秒减少为12秒。
- 巨魔蝙蝠骑士的生命值从400减少为325。
暗夜精灵
- 生命之树的建造时间从110秒增加为120秒。
人族
- 现在每研发一次石工技术升级,人族塔(防御塔、炮塔、神秘之塔、哨塔)就可获得额外1点的护甲升级,原来是2。
世界编辑器的变更
触发编辑器
- 「图像」这个类型与行动现在会出现在「物品」类型之后。
- 「超级效果」这个类型与行动现在会出现在「单位群组」类型之后。
- 修正使用「地形路径关闭」功能时所造成的脚本产生错误,这项功能现在已经改为布尔运算功能。
- 修正使用以下变量类型时所造成的脚本产生错误:
- 攻击类型
- 战斗音效
- 伤害类型
- 效果类型
- 路径类型
- 音效类型
- 分类闪电预设类型
- 将「悬崖」加入悬崖地形范畴之中,以分别其它非悬崖地形。
- 分别将「生命汲取」与「法力汲取」重新命名为「汲取生命」与「汲取法力」。
- 整理以下触发功能/呼叫的名称、文法字符串、提示以及/或排列顺序:
- (布尔)环境 – 地形路径关闭 (可通过地形)
- (单位)事件反应 – 伤害来源
- (字符串)游戏 – 能力名称
- (字符串)游戏 – 能力效果美术路径(原为能力效果美术)
- (字符串)游戏 – 能力效果音效名称(原为能力音效)
- (字符串)英雄 – 英雄本名
- (字符串)触发器 – 触发器名称
- (真实)闪电 – 闪电红光
- (真实)闪电 – 闪电绿光
- (真实)闪电 – 闪电蓝光
- (真实)闪电 – 闪电的初始数值(原为闪电的初始颜色)
- 整理以下触发动作的名称、文法字符串、提示以及/或排列顺序:
- 环境 – 变更地形
- 环境 – 开启/关闭地形路径(原为开启/关闭路径)
- 浮动文字 – 悬浮/继续
- 浮动文字 – 永久/终止
- 悬浮文字 – 变更颜色
- 悬浮文字 – 变更有效时间
- 悬浮文字 – 变更渐弱阶段(原为变更渐弱点)
- 悬浮文字 – 变更阶段
- 游戏 – 启用/关闭选项(原为启用/关闭选择)
- 游戏 – 启用/关闭拖曳选项(原为启用/关闭拖曳选择)
- 游戏 – 启用/关闭前置选项(原为启用/关闭前置选择)
- 图像 – 创造
- 图像 – 变更颜色
- 图像 – 变更绘制状态
- 图像 – 变更绘制永久状态
- 图像 – 变更水上状态
- 闪电 – 创造闪电效果(原为在某点创造闪电效果)
- 闪电 – 移动闪电效果(原为移动闪电效果至某点)
- 闪电 – 设定闪电效果颜色
- 单位 – 增加分类
- 单位 – 移除分类
- 单位 – 指派掉落物品顺序(原为在某点之掉落物品)
- 单位 – 指派物品栏内物品之移动顺序(原为字段内的掉落物品)
- 单位 – 指派给予物品顺序(原为在某单位之掉落物品)
- 单位 – 伤害区域
- 单位 – 伤害目标
- 单位 – 降低单位的能力等级
- 单位 – 提高单位的能力等级
- 单位 – 设定单位的能力等级
- 超级效果 – 创造
- 超级效果 – 变更绘制状态
- 超级效果 – 变更绘制永久状态
- 为未来的竞赛增加一项新的事件与三种新触发功能:
- (触发事件)锦标赛事件
- (真实)锦标赛剩余时间
- (整体)锦标赛混战分数
- (整体)锦标赛完成规则 |
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